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Kevin Canlas — Speed is cheap.Function is expected.Craft is rare.
I’m a lead product designer and design engineer. Currently leading UI/UX at , previously at Cyfrin and Molekule.
I work across product, brand, motion, and frontend—turning ambiguous goals into coherent, shipped experiences. Comfy in and .
Writings
All writingsThe Feature Works. The Product Doesn't.When AI makes the answer to “can we build it?” almost always yes, product judgment becomes the work that protects coherence.7 minTaste in the Age of AIAI can generate polished work faster than ever. Taste is still the judgment that decides what lands.6 minA Developer's Guide to Product DesignA practical process for developers to protect product coherence as features accumulate: define the problem, explore alternatives, map the journey, test risk, and spend craft deliberately.8 min
Skills
Explore skillsRecent roles
Current & previousRecent work
Current work for the Monad ecosystem.
Earlier work (before AI)
A few of my favourite interactive projects, preserved as working snapshots.
Connect
I’m not taking on freelance projects right now, but I’m always happy to meet thoughtful designers and developers.